A Beginner's Guide to 2D Platform Games with Unity (Video Course)
A Step-by-step course to creating your first 2D Platform game.
This course will take you step by step through the creation of a simple but challenging 2D platform game, and also teach you several useful tips for 2D games creation along the way.
In this course, you will create a simple 2D platform game, create challenging gameplay and learn techniques to code more in less time.
After reading this book, you will be able to create a game with
- A scoring system and lives (e.g., keeping track of the score across the game)
- A user interface (menus and in-game information for 2D games).
- Animated and moving characters (e.g., walk, run, jump, crouch, etc.), character interaction (i.e., collect objects or avoid other objects).
- Playful game-mechanics (e.g., bouncing objects, moving platforms, time-limited level, collapsing bridges, etc.).
The method explained in this course has been tried-and-tested, and I can guarantee that after taking this course, you will be able to create your own 2D platform games; this is because the course includes step-by-step instructions and a format that is easy to read (just like a friend or a friendly instructor would explain coding to you: in a casual way, yet concise, accurate, and informative).
Patrick Felicia is a lecturer and researcher at Waterford Institute of Technology, where he teaches and supervise undergraduate and postgraduate students. He obtained his MSc in Multimedia Technology in 2003 and PhD in Computer Science in 2009 from University College Cork, Ireland. He has published several books and articles on the use of video games for educational purposes, including the Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches (published by IGI), and Digital Games in Schools: a Handbook for Teachers, published by European Schoolnet. Patrick is also the Editor-in-chief of the International Journal of Game-Based Learning (IJGBL), and the Conference Director of the Irish Symposium on Game-Based Learning, a popular conference on games and learning organized throughout Ireland.
StartAdding a score and creating prefabs (6:50)
StartCreating a new scene and changing levels (4:52)
StartDetecting when the player has fallen (4:17)
StartCompleting the structure of the game (8:16)
StartCreating a splash screen (5:28)
StartCreating the end screens (7:34)
StartManaging the end of level2 (2:01)